Category: News

Games that change your mind

Teresa de la Hera talks about the potential of digital games to change the attitude of players in a special issue recently published by Utrecht University. In the interview Teresa talks about the theoretical knowledge on Persuasive Games gained during the PGiC project. Read the whole interview here: PDF.

Read More

Lesson series ‘Gaming’ for primary school children

On 10 October, at Erasmus University Rotterdam, Jeroen Jansz opened the Lesson series ‘Gaming’ for primary school children. The course was developed by Wetenschapsknooppunt Erasmus University (Public Science) in collaboration with Jansz, also building upon PGIC research. About 140 pupils will spend 6 lessons on the nature of (digital) games and their effects. They will practice interviewing as a scientific method and develop their own game.

Read More

Ben Schouten: “How games can create a better world”

In this public lecture Prof. Ben Schouten wonders ‘How Games can create a better World’, building on the theory of persuasive games or more specific the notion of playful empowerment. How can the design of games, gamification and playful interaction, empower citizens in several application areas such as education, healthcare and city making to improve

Read More

Massive Open Online Course on Serious games

A team of educators, led by Jeroen Jansz, has developed a Massive Open Online Course (MOOC) on the subject of serious games. In this six-week program, serious games are defined, identified, and investigated from a social-science perspective.

Read More

Online Presentation A Validation-Oriented Approach

In this video, Ruud shares his research on the effects of the game My Cotton Picking Life. He discusses his methods and results, before drawing conclusions about the effects persuasive games can have on their players. https://youtu.be/54i32Mn0UFQ

Read More

Validation Miniconference

As part of efforts to push the field of persuasive games research forwards, the PGiC team hosted an academic event on Friday the 20th of May, 2016 that was geared towards the validation side. At the Erasmus University, 18 researchers from different countries gathered to discuss how best to channel efforts to validate persuasive games.

Read More

Eureka! festival

On the 29th of November 2015, the Eureka! festival (text only in Dutch) took place in Amsterdam. This festival promotes research and fosters interest in the scientific process among its visitors. Our project was represented at this festival by Ruud Jacobs. By setting up several persuasive games to be played on site, Ruud showed the

Read More

A Breathtaking Journey

During the Dutch VR Days (October 29th – November 1st, dutchvrdays.nl) we premiered “A Breathtaking Journey”, a short interactive virtual reality experience, created by Martijn Kors and Cas Ketel. The experience places the player in the shoes of a refugee who is fleeing from a war-torn country in his/her struggle to escape the increasing violence

Read More
1 2