Research Outcomes

Peer Reviewed Articles, Book Chapters and Conference Papers

 
Jacobs, R.S., Jansz, J. & De La Hera, T. (2017). The Key Features of Persuasive Games: A Model and Case Analysis. In: Kowert, R. & Quandt, T. (Eds.), New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2. London: Routledge.

De la Hera, T. (2017). Persuasive Gaming: Identifying the Different Types of Persuasion through Games. International Journal of Serious Games, Vol. 4, nº1.

Jacobs, R.S. (2016). Play to Win Over: Effects of Persuasive Games. Psychology of Popular Media Culture, pp. 1 – 11.

Zoonen, L. Van, Vosmeer, M. and Jansz, J. (2015). I’d like to have a house like that. Female players of The Sims. Academic Quarter. Journal for Humanistic Research, pp. 129 – 141

De la Hera, T. & A. Alencar (2015). Collaborative Digital Games as Mediation Tool to Foster Intercultural Integration in Primary Dutch Schools. eLearning Papers. Issue No. 43. pp, 13-23.

De la Hera , T. (2015). A Theoretical Model for the Study of Persuasive Communication through Digital Games. In José Martí Parreño, Clara Ruiz Mafe & Lisa Scribner (Eds.), Engaging Consumers through Branded Entertainment and Convergent Media (pp. 74-88) (15 p.). Hershey, PA: IGI Global.

De la Hera, T.  (2014). “Six Factors That Determine the Conceptualization of Persuasive Strategies for Advergames“. In Ruggerio, Dana (ed.), Cases on the Societal Effects of Persuasive Games, IGI Global.

Jansz, J., Neys, J., Tan, E.S.H.(2014). Exploring Persistence in Gaming. Computers in Human Behavior, vol.37, pp. 196 – 209.

Noort, G. van, Jansz, J., Peters, O., Reijmersdal, E.A. van (2013). Why girls go pink. Game character identification and game-players’ motivations. Computers in Human Behavior, vol. 19, issue 6, pp. 2640 – 2649.

Contribution to Conferences

De La Hera, T. 5 Tips for designing both Fun and Efficient Applied Games that will Satisfy You and your Clients. Control Conference, Applied Games Summit. 1 October 2015

De La Hera, T., Jansz, J., Jacobs, R., Kors, M. Games for Change. Panel presented at the Etmaal Conference 2015. February 2015 in Antwerp.

Jacobs, R., Jansz, J., Kors, M., Schouten, B., Raessens, J. From Theory-Based Design to Validation and Back. Panel at DiGRA Conference May 2015. Leuphana University, Lünenburg

Jacobs, R. Persuasive Gaming in Context. Pitch presented as part of the Research Showcase. Control Conference, Applied Games Summit. 1 October 2015

Jacobs, R. On the Reception and Influences of Persuasive Games. ICA Conference 2015, Puerto Rico.

Jacobs, R., De La Hera, T., & Jansz, J. The persuasive properties of games. A case based analysis. DiGRA Conference May 2015. Leuphana University, Lünenburg

Kors, M. A Foundation for the Persuasive Gameplay Experience. Foundations of Digital Games 2015, California, United States

Books

Frissen, V., Lammes, S., de Lange, M., Raessens, J., Mul, J. de (2015). Playful Identities. The Ludification of Digital Media Cultures. Amsterdam University Press, pp. 363, Amsterdam.

Non-academic Publications: Publications aimed at a broad public

Neys, J., Jansz, J.(2014). Games en Burgerschap [Games and Citizenship] pp. 22 – 29

Jacobs, R.S. (2016). The evaluation of health-oriented serious games and apps: A differentiated approach, pp. 1 – 63

Workshops/Seminars/Guest Lectures

7th September 2015: Guest Lecture: Persuasive Gaming in Context. Course Games and Society, UvA. Lecturer: Teresa de la Hera

12th May 2015: Lectureship Speech: Playful Empowerment.  Speaker: Ben Schouten

14th January 2015: Framing the Frames. Toward a Critical Understanding of Persuasive Gaming. Symposium on Autonomy-Supportive Game Design. Speaker: Joost Raessens

27th August 2014: Workshop: Challenges of Persuasion through Games. Summerschool Identity and Interdisciplinarity in Games and Play Research. Lecturers: Teresa de la Hera, Ruud Jacobs, Martijn Kors.

27th August 2014: Keynote Lecture: Persuasive Gaming. Summerschool Identity and Interdisciplinarity in Games and Play Research. Lecturer: Jeroen Jansz.

18th August 2014: Keynote Lecture: Playful Design. Summerschool Identity and Interdisciplinarity in Games and Play Research. Lecturers: Teresa de la Hera, Ruud Jacobs, Martijn Kors. Lecturer: Ben Schouten

Public Information

R.S. Jacobs(2014): Media appearance: Met je telefoon achter het stuur…

R.S. Jacobs, J. Jansz(2014): Public demonstration: Tweet, Chat, Like & Drive

C. Ketel, M. Kors(2015): Media appearance: A Breathtaking Journey. Radio EenVandaag, 29 October.

M. Kors, C. Ketel(2015): Media appearance. A Breathtaking Journey on prime time national news (NOS Journaal, 30 October, starting at 20:45 min.)

R.S. Jacobs(2015): Public demonstration: Persuasive Gaming in Context

M. Kors, C. Ketel(2015): Media appearance: A Breathtaking Journey. In December NOS Airtime (for secondary school students) reported on the project at the 2nd edition of ‘Playground: Virtual Reality’ in Groningen.

C. Ketel, M. Kors(2015): Media appearance. A Breathtaking Journey on RTL Z Today (29 October, starting at 5:40 min.)

R.S. Jacobs (2016). Public demonstration: Persuasive Gaming in Context. Campues Party.

Persuasive Games

C. Ketel, M. Kors (2015). A Breathtaking Journey: A Persuasive VR Game Experience.

 “Mr. Powerful. Researcher/Student Game Prototype. A collaboration with HvA Medialab and Amnesty International to explore the Persuasive Game Design Space. Supervised by Martijn Kors  

“Protest”. Researcher/Student Game Prototype. A collaboration with Fontys and Amnesty International to explore the Persuasive Game Design Space. Supervised by Martijn Kors

The Moral Racket”. Researcher/Student Game Prototype.  A collaboration with Dylan Mighell, Ben Schouten and Stop the Traffik to explore the translation of Monopoly to a game that places arguments on the Trafficking of people. Supervised by Martijn Kors and Ben Schouten