Category: Research Outcomes

Ruud Jacobs’ PhD Thesis defense: “Play to Win Over”

Ruud Jacobs, one of the project’s PhD researchers, successfully defended his thesis ‘Playing to Win Over’ at Erasmus University Rotterdam, 10 Nov 2017. The international assessment committee agreed with his promotors Jansz and Kneer that his research is of outstanding quality. During the ceremony, critical questions were raised by Nick Bowman (West Virginia U), Jan van Looy (Ghent U), Susanne Janssen (Erasmus U) and PGIC researchers Schouten, De La Hera and Raessens. The thesis is about validating persuasive games and includes empirical lab research, surveys and the development of 2 theoretical models for validation research. Click here to download the thesis. Read More

PGiC at the Control Conference 2015

The PGiC was one of the five projects selected to be pitched at the Research Showcase of the Control Conference 2015, Holland’s premier game development event, organised by game dev publication Control. The Research Showcase aims to facilitate collaboration between the game researchers and the game industry and give visibility to game research studies out Read More

Game research in Puerto Rico

In May 2015, the International Communication Association (ICA) held its annual conference in San Juan, Puerto Rico. Ruud Jacobs, Julia Kneer and Jeroen Jansz represented the PGIC team. Our research fell in fertile ground. Ruud’s paper on The Reception and Influence Persuasive Games was part of a panel that also included research on other ‘games Read More

Interdisciplinary Panel on Games for Social Change at Etmaal 2015

PGiC group will be participating at the Etmaal 2015 conference with a panel on Games for Social Change. The ETMAAL (24 Hours of Communication Sciences) is an annual conference organised under the patronage of NeFCA, the Netherlands Flanders Communication Association, which brings together communication scholars from Flanders, the Netherlands and beyond. The objective is to Read More

Tweet, Chat, Like & Drive, a game online that aims to spread awareness about the dangers of using a smartphone while in traffic

In the fall of 2013, the Dutch government published a game online that aims to spread awareness about the dangers of using a smartphone while in traffic. This game, Tweet, Chat, Like & Drive, motivates players to use their own smartphone while they operate a virtual car. Inevitably, by having to switch attention between the Read More